![]() ![]() It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board. IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version? Scott Blackwood: Expect the same revolutionary, intuitive, and fun gameplay, but this time applied to the strengths of the Wii and DS systems. After some trial and error, we were convinced that we could make Skate sing on the Nintendo platforms, so development started shortly after Skate was out the door. Seriously, we weren't willing to move on either platform until we convinced ourselves we could find that same magic and great feel we had in Skate. If we couldn't prototype something that felt right and true to what the Skate franchise is about, we wouldn't have proceeded. You guys will see soon enough IGN: How long have the spinoffs to Skate been in development? Scott Blackwood: We'd been thinking about them prior to finishing Skate, but we really had to think hard about whether we could be successful in recreating the innovative and tactile feel of Skate. I've worked on dual studio developments in the past and they can be tough, but so far this one is turning out to be one of the success stories. This match up could not have worked out any better to be honest - we have Wii experts, skate experts and a hell of a lot of straight-up talent. Again we have a small team at Black Box working directly with a killer team of Wii experts. Skate It Wii is a co-development between Black Box Studios and one of our partner studios - EA Montreal. ![]() More importantly, the feel is definitely there, just as it was on Skate – it's a totally new way of controlling your skater yet somehow very familiar. When I saw the very first build up and running months ago I was floored that a DS could look that good. They have done a number of DS games for EA over the past few years including Need For Speed and many others. In the case of the DS, we've teamed up with developer extraordinaire - Exient in England. They are working co-operatively with partner studios to make Skate It. IGN: Who's the development team that's responsible for Skate it on the Wii? And the DS? If it's not Black Box, what have the teams done in the past? Scott Blackwood: To start off, there's a core team at Black Box made up of some of our more senior folks from Skate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |